writing alv extensions

Extensions for alv are implemented in Lua or MoonScript (which runs as Lua). When an alv module is (require)d, alv looks for a Lua module alv-lib.[module]. You can simply add a new file with extension .lua or .moon in the alv-lib directory of your alv installation or somewhere else in your LUA_PATH.

To write extensions, a number of classes and utilities are required. All of these are exported in the base module.

alv values

In the alv runtime, values are represented as instances of one of the three classes implementing the Result interface; Constant, SigStream or EvtStream.

A Result contains a type, the “unwrapped” Lua value, and optional metadata.

types

Different types are represented as instances of the type.Type interface. Such types can be Primitive types (which are opaque to alv user code), Arrays or Structs.

Primitive types are identified simply as a string. A primitive type should have a well-defined Lua equivalent that implementations can expect when unwrapping a corresponding alv value. Here is how the types used by alv and the standard library map to Lua values:

New primitive types can be created by extensions to represent values that should be opaque to other extensions and alv code. To avoid namespace collisions, such primitive types should be prefixed with the extension name and a slash. For example, the love extension uses the type love/shape internally.

To obtain primitive type instances easily, the type.T “magic table” is provided. Simply indexing in this table will produce a cached Primitive instance:

import T from require 'alv.base'

number_type = T.num
shape_type = T['love/shape']

Arrays and Structs are composite types that contain other types.

Arrays contain a fixed number of elements of a single type. For example, this code defines a “vec3” type that consists of three numbers:

import T, Array from require 'alv.base'
vec3 = Array 3, T.num

Structs contain a set of labelled values that can each have a different type. This code snippet defines a “person” type with two keys, “name” and “age”.

import T, Struct from require 'alv.base'
person = Struct { name: T.str, age: T.num }

Type instances provide shorthand methods to create instances of the three kinds of Result:

word = T.str\mk_const "hello" -- value required
odd_number = T.num\mk_sig 7   -- initial value (can be provided later)
emails = T["email/message"]\mk_evt!

metadata and documentation

Using Constant.meta, documentation metadata can also be attached to values. This metadata is used for error messages, documentation generation and the (doc) builtin.

In the meta table summary is the only required key, but all of the information that applies should be provided.

module format

The lua module should return a Result which will be returned as the result from [(require)][builtins-require]. In almost all cases, the return value should be a Scope containing individual Results that can be imported together using (import) and (import*).

Constant.meta calls Constant.wrap, which will automatically turn raw tables into Scopes and label other Lua primitive types correctly.

import Constant from require 'alv.base'

-- define some values
one = Constant.meta
  meta:
    name: 'one'
    summary: "the number one"
  value: 1

two = Constant.meta
  meta:
    name: 'two'
    summary: "the number two"
  value: 2

-- define and return a Constant of type "scope"
-- that contains our exports
Constant.meta
  meta:
    name: 'numbers'
    summary: "a module containing common numbers."
  value: { :one, :two }

defining Ops

Most extensions will want to define a number of Ops to be used by the user. They are implemented by deriving from the Op class and implementing at least the Op:setup and Op:tick methods.

import Constant, Op, Input, T, evt from require 'alv.base'

total_sum = Constant.meta
  meta:
    name: 'total-sum'
    summary: "Keep a total of incoming numbers."
    examples: { '(total-sum num!)' }
    description: "Keep a total sum of incoming number events, extension-style."

  value: class extends Op
    setup: (inputs, scope) =>
      num = evt.num\match inputs

      super num: Inputs.hot num

      @state or= { total: 0 }
      @update_out '~', T.num, @state.total

    tick: =>
      @state.total += @inputs.num!
      @out\set @state.total

Constant.meta
  meta:
    name: 'my-module'
    description: "This is my own awesome module."
  value: { 'total-sum': total_sum }

Op:setup

Op:setup is called once every eval cycle to parse the Op’s arguments, check their types, choose the updating behaviour and define the output type.

The arguments to :setup are a list of inputs (each is a Result instance), and the Scope the evaluation happened in. Ops generally shouldn’t use the scope, but might look up ‘magic’ dynamic symbols like *clock*.

argument parsing

Arguments should be parsed using base.match. base.match.const, base.match.sig and base.match.evt are used to build complex patterns that can parse and validate the Op arguments into complex structures (see the module documentation for more information).

import sig, evt from require 'alv.base'

pattern = evt.bang + sig.str + sig.num*3 + -evt!
{ trig, str, numbers, optional } = pattern\match inputs

This example matches first an EvtStream of type bang, then a SigStream of type str, followed by one, two or three num-values, and finally an optional argument EvtStream of any type. :match will throw an error if it couldn’t (fully) match the arguments and otherwise return a structured mapping of the inputs.

If there are more complex dependencies between arguments, it is recommended to do as much of the parsing as possible using the base.match and then continue manually. For invalid or missing arguments, Error instances should be thrown using error or assert.

input setup

There are two types of inputs: Input.hot and Input.cold:

Cold inputs do not cause the Op to update when changes to the input stream are made. They are useful to ‘ignore’ changes to inputs which are only relevant when another input changed value. Imagine for example a send-value-when Op, which sends a value only when a bang! input is live. This Op doesn’t have to update when the value changes, it’s enough to update only when the trigger input changes and simply read the value in that moment.

Hot inputs on the other hand mark the input stream as a dependency for the Op. Depending on the type of Result, the semantics are a little different:

All Results from the inputs argument that are taken into consideration should be wrapped in an Input instance using either Input.hot or Input.cold, and need to be passed to the Op:setup super implementation. To illustrate with the send-value-when example:

pattern = evt.bang + sig!
setup: (inputs, scope) =>
  { trig, value } = pattern\match inputs

  super
    trig: Inputs.hot trig
    value: Inputs.cold value

Op:setup takes a table that can have any (even nested) shape you want, as long as all ‘leaf values’ are Input instances. The following are both valid:

super { (Inputs.hot trig), (Inputs.cold value) }

super
  trigger: Inputs.hot trig
  values: { (Inputs.cold a), (Inputs.cold b), (Inputs.cold c) }

state and output setup

When Op:setup finishes, Op.out has to be set to a Result instance. The instance can be created in Op:setup, or in an overridden constructor. The same is true for Op.state, which is an (optional) raw table of state that the operator keeps. Op.state can be nested, but must only contain “simple” types, so that it can be duplicated. For more complex behaviour, Op:fork can be overridden (see below).

When overriding the constructor, it is important to delegate to the Op constructor and pass on all arguments using . Keep in mind that the Constructor is called not only when an Op is first created, but also to sandbox changes before potentially rolling them back (more on this below).

There are three types of Results that can be created for Op.out:

It is best to only recreate Op.out and Op.state if that is absolutely necessary (e.g. the output type has changed as a result of new inputs). This is so that the Op continues running smoothly without discontinuities when unrelated changes are made.

For this reason, in most cases Op.state should be set up using @state or= …, and Op.out with Op.setup_state:

setup: =>
  @state or= 0
  @setup_out '~', T.num, 2

Sometimes Op.state depends on the output type and needs to be reset when that changes. When the output was recreated, Op.setup_out returns true.

Op:tick

Op:tick is called whenever any of the inputs are dirty. This is where the Op’s main logic will go. Generally here it should be checked which input(s) changed, and then internal state and the output value may be updated.

To check whether inputs are dirty, the Input:dirty method can be called. Inputs can then be unwrapped using Input:unwrap, but they can also be called directly as a shorthand:

tick: =>
  value = @inputs.value
  @out\set value + 1

Since Op:tick is only called when there is a dirty input, it’s often not necessary to check which inputs are dirty.

For brevity, the helper method Op:unwrap_all can be used to unwrap all inputs. It returns a table matching the shape of Op.inputs:

setup: (inputs) =>
  trig, a, b, c = pattern\match inputs
  super
    trigger: Inputs.hot trig
    values: { (Inputs.cold a), (Inputs.cold b), (Inputs.cold c) }

tick: =>
  { :values, :values } = @unwrap_all!

  @out\set trigger + values[1] + values[2] + values[3]

When an Op is newly created or a hot input changes during evaluation, Op:tick is invoked at evaltime to update Op.out. In this case, Op:tick receives true as an argument. This is useful in rare cases where Op.out is an EvtStream that is set both in Op:setup and Op:tick, and collisions must be prevented.

Op:fork

When a running file is re-evaluated, all Ops are forked before re-running Op:setup on them. This is important, so that if an error occurs at any point in the evaluation process, the forked Ops can be discarded while the original Ops keep running without being affected by any changes that may have occured as a result (e.g. changes to Op.out or Op.state).

To obtain a mutable copy of an Op, Op:fork is called. By default, this does the following:

If necessary, Op:fork can be overridden with custom logic. This can be useful when it is necessary to synchronize state with external systems.

IO Ops (Op:poll)

Regular Ops only update in response to Input changes, but there is a need to source events from outside the system to make anything happen at all.

This is accomplished by IO Ops. IO Ops are Op classes that define the Op:poll method. Whenever the program is idle, all IO Ops will have this method called at a high rate.

When the method is called, an IO Op should check any external conditions and return true if it wishes to trigger a tick. In this case it should also write to an internally-created Result instance to mark itself as “dirty”:

class extends Op
  setup: =>
    super io: Input.hot T.bang\mk_evt!

  poll: =>
    -- query external state here
    if something_changed
      @inputs.io.result\set true
      true

  tick: =>
    @out\set external_state

PureOps

Pure Operators share common semantics for input kinds. To implement them, the base class PureOp is provided and takes care of any boilerplate (argument parsing, kind validation, output setup).

To implement a PureOp, you need to specify three parts:

  1. the argument types PureOp.pattern
  2. the output type PureOp:type
  3. the tick logic PureOp:tick

The argument types are specified as a class member PureOp.pattern with a pattern value from base.match. Op.inputs (and therefore Op:unwrap_all’s result) will follow the shape of the match:

class PowOp extends PureOp
  pattern: any.num + any.num
  type: T.num
  tick: => @out\set math.pow unpack @unwrap_all!

The output type can either by specified directly as a class member, or implemented as a method that returns the type value. If PureOp:type is a method, it will receive the Op inputs as parsed by PureOp.pattern:

class MakeArrayOp extends PureOp
  pattern: any!*0
  type: (args) => Array #args, args[1]\type!
  tick: =>
    args = @unwrap_all!
    @out\set args

Op:tick is implemented just like for regular Ops. Because of the PureOp semantics, there is no need to check which inputs are dirty, so it’s recommended to use Op:unwrap_all to access the inputs.

overriding PureOp:setup

For more control, it is possible to override PureOp:setup. When calling super, the first argument should be a table of results that are treated according PureOp.pattern as usual. The second parameter should be forwarded. In the third parameter, extra Inputs can be specified that will be merged into Op.inputs:

class LogAll extends PureOp
  pattern: any.num*0

  full_pattern = -sig.str + any.num*0
  setup: (inputs, scope) =>
    { name, values } = full_pattern\match inputs
    super values, scope, {
      name: Input.cold name or scope\get '*name*'
    }

  tick: =>
    args = @unwrap_all!
    for i=1,#args
      print args.name, args[i]

defining Builtins

Builtins are more powerful than Ops because they control whether, how and when their arguments are evaluated. They roughly correspond to macros in Lisps. There is less of a concrete guideline for implementing Builtins because there are a lot more options, and it really depends a lot on what the Builtin should achieve. Nevertheless, a good starting point is to read the Builtin class documentation, take a look at Builtins in alv/builtins.moon and get familiar with the relevant internal interfaces (especially AST, Result, and Scope).